3/15/2024 0 Comments Torchlight 2 best classes modRegarding the amount of Gold you will get for each chest, I think it is adequate because you will not find this chests randomly, and also everyone enchanting or gambling in the game knows that money doesn't grow on trees, so this will be helpful, specially when taking into account the drops the chest will roll will be Dungeon-Level based.Īs a closing statement, I would suggest to put this mod on top of every other chest modification on the launcher, like Hene's "Golden Chest with Uniques", my mod doesn't modify any locked golden chest, but it's just an advice to avoid any possible conflicts. The guaranteed rewards aren't "a big deal" since it can be a useless Unique or a poor Class-Specific, so it shouldn't break the balance of the game. The Outlander is proof enough, that dexterity should have handled ranged weapon dps, not strength. The Outlander is a science experiment got awry. It is why the Outlander will always be the unofficial bastard child of Torchlight 2. Then again, this mod should override most of the Boss Chests even the ones from Mapworks. They knew what they wanted, but had no idea of how to impliment it. To be honest, I'm more interested about the common boss encounters you will see during the progression of the campaign, like the Manticore, the Estherian Regent or the Alchemist. If you can provide me with a screenshot of the place, the level of the dungeon and the boss you were fighting that may also help. If you see an Ornate or a Boss Chest dropping lesser loot, let me know by posting right here. Also I didn't touched Chillhoof's chest since I think it's a random dungeon, so it isn't very easy to find the layout to modding it. Please, keep in mind that due to the number of chests affected by this mod it is hard to do a proper testing, specially during the random Bosses spawning through Mapworks (But I think I managed to override this random Boss' Chests as well). Between 1 or 2 random Socketeables (Can be Blue or Unique).A Trinket (Ring/Amulet/Belt) which can't be Unique.A random Weapon (Can't be set nor Unique).A random Armor Piece (Can be a set item, but can't be Unique).So, I re-used an old one I had developed for a mod that never saw the light of day (So far), and tweaked it a little bit to maintain balance. Most of them called 'Treasure_Chest_Huge' instead of 'Treasure_Chest_Boss' as spawnclass. In fact, most Boss' Chest with the exception of The Forgotten Chest (Chillhoof in the Icedeep Caverns) and the one from the Spider Cave, didn't even have the proper spawnclass. Works with Synergies as well with Essentials.This mod overrides most/all Boss' Chests spawnclasses because the original one wasn't "rewardable" enough. The top class mods have been downloaded over 100,000 times each. There are hundreds of class mods available for Torchlight 2. Class mods add new skills, abilities, and playstyles to the base classes. Mod Unbinder is a really nice tool to play your save game when it normally would be not possible WITHOUT the according mod. There are four base classes in Torchlight 2: Engineer, Outlander, Berserker, and Embermage. Unique beams is a really cool Mod which I had to sacrifice for the sake of the Better UI: I do NOT like the font from Essentials Mod and thus installed something which is really good looking in the Torchlight 2 setting: Diablo III UI Mod. Instead of this I will put the Ten Times the chest Gold Mod in the list. I'm playing/testing the Nethermancer Class right now and will (or will not) remove it from the Load-List. Synergies and Essentials Compatibility PatchĪbout the last 3 Mods not in the Load-Order: Load Order for 100% compatibility (tested with 15 hours of play with no crashes):įep+ by "Viz".(Far East Packs Plus)(v.13)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |